# Sansa Temple Guide — full reference Sansa Temple Guide publishes multilingual gameplay guides. Use each document's HTML Source URL for citations. Gameplay checks are dated 2026-10-31; touch controls were browser simulations. Scheduled group ceremonies, real-phone background playback, friend meetups, payment outcomes and permanent progress were not verified. The 108-bead counter is not evidence of a 108-bow reward task. Compare the published dates and source notes before describing current behavior. # Sansa Temple: Explore the online temple at your own pace Source: https://sansatempleweb.com/en/ Language: en Published: 2026-11-01 Updated: 2026-11-01 Gameplay checked: 2026-10-31 > A practical Sansa Temple guide to getting started, bowing, prayer beads, garden routes and courtyard music. Gameplay guide · Checked October 31, 2026 Looking for Sansa Temple, the Korean temple game you can visit in a browser? Sansa is an anonymous, shared online temple in 3D where a small monk character can explore a hall, bow, join their palms, move prayer beads and stroll through a garden. The entry process checked here needed no app installation or account. This guide helps you find your way, understand the Korean buttons and discover Moonlight Courtyard without rushing. [Start exploring Sansa](https://sansatemple.com/) · [Learn the controls first](https://sansatempleweb.com/en/#controls) ## Sansa Temple at a glance Sansa Temple has no requirement to begin with a particular goal. You can spend a quiet moment in the hall, walk around the lotus pond or open the bead screen. Other characters share the space, but the ordinary interface checked here did not provide text or voice chat. A palm gesture offers a simple way to greet someone. Use this quick Sansa Temple overview before choosing an activity: | Question | What was checked | | --- | --- | | How do I enter? | Choose Start exploring Sansa and wait for the browser scene to load. | | Do I need an account? | No account was requested during the basic entry process. | | What can I do? | Bow, join palms, move prayer beads, walk and dance in the courtyard. | | Are there mobile controls? | Touch input was checked using browser simulation, rather than every real phone. | | Which version does this describe? | Hands-on movement and controls checked on October 31, 2026. | ## Your first three steps in Sansa Temple Sansa Temple loads a 3D scene and connects you to a room. Allow that preparation to finish before assuming the page has stopped responding. If the interface asks for JavaScript, check whether your browser has disabled it. A full-room message means something different from a scene that is still loading. 1. Open the experience and wait for the scene and connection. 2. From the gate, walk toward the central hall and choose `청연당 들어가기` when it appears. 3. Inside Cheongyeondang, try bowing, joining your palms or opening the prayer beads. Walking into the doorway alone did not complete the Sansa Temple scene transition in this check. Look for the entrance button near the door. Returning outside also used a separate button, `정원으로 나가기`, meaning return to the garden. Knowing those labels makes the first visit much easier. ## Sansa Temple controls: desktop and mobile Sansa Temple controls depend on both your device and your current screen. WASD movement was tested directly; the help panel also lists arrow keys for walking. Drag the scene to turn the camera and use the mouse wheel to change the viewing distance. On a small screen, move to a nearby clear patch of ground before rotating your view. | Action | Desktop | Touch input checked in simulation | | --- | --- | --- | | Move | WASD; arrow keys are also listed in help | Tap the ground to choose a destination | | Look around | Drag the scene | Drag with one finger | | Change viewing distance | Mouse wheel | Pinch with two fingers | | Bow or stop | Number 1 or the action button | Bow or stop button | | Open prayer beads | Number 2 or the bead button | `염주` button | | Join palms | Number 3 or the gesture button | `합장` button | The Sansa Temple mobile controls were checked with simulated touch input. This does not establish performance on every iPhone or Android device, or confirm audio playback while a real phone is locked. If an action seems different, first check whether you are in the hall, the bead screen or the courtyard. ## Bowing and stopping in Sansa Temple Inside Sansa Temple, choosing `절하기` caused the character to find an empty cushion, walk to it and begin bowing. You did not have to select a cushion individually. Bowing continued rather than ending after a single movement. Choose the action again or press 1 to request a stop. When Sansa Temple shows `멈추는 중`, it means stopping is in progress. Let the current movement finish instead of repeatedly pressing the button. A palm greeting requested during bowing also waited for a bow to finish. Requesting a bow from the garden could move the character toward the hall, but did not establish that the entrance transition would happen automatically. ## Sansa Temple and the 108 prayer beads Sansa Temple opens prayer beads on a separate screen with number 2 or `염주`. Arrow keys, Space and the mouse wheel advanced beads on desktop. Swiping up or down advanced them with simulated touch. Moving in the opposite direction still increased the count; it did not undo the previous bead. The Sansa Temple check reached bead 108, then 109 and finally 110. Bead 108 completed the first round. Bead 109 became the first bead of round two. Read the total alongside the position within the current round. This was a bead counter, with no verified task or reward for completing 108 bows. Closing and reopening the Sansa Temple bead screen kept the total during the same visit. Switching rooms also retained it in this check. Leaving the experience and entering again reset it to zero. Permanent saving, account synchronization and continuing on another device were not established. Note your displayed total before leaving if you want a personal record. ## Finding the hall and lotus pond For Sansa Temple directions, start at the gate and face the central hall. The main path leads toward Cheongyeondang. The lotus pond and wooden waterside platform were in the garden to the left of that reference direction. After leaving the hall, the camera may face differently, so screen-left alone is not a reliable instruction. The Sansa Temple garden has curved paths and obstacles. If walking straight ahead does not work, choose nearby clear ground or follow another path before concluding that the connection has failed. The pond platform was visited, but no interaction to collect an item, register a wish or claim a reward was found there. ## Dancing in Sansa Temple’s Moonlight Courtyard Moonlight Courtyard was reached through the right garden when facing the hall from the gate. Near its entrance, choose `달빛 마당 입장` to change scenes. Sansa Temple changes the central action there from bowing to dancing, so the same shortcut has a different purpose in this location. In the Sansa Temple courtyard, number 1 started and stopped dancing. Music showed track information and had its own mute button. Two different track displays were observed across visits, but the check did not cover listening to every track, choosing a particular song or verifying synchronized playback between two visitors. ## Sansa Temple sound settings Sansa Temple separates ambient sound, chanting and sound effects in its settings. Check the enabled state and volume of the channel you want. A personal chanting option is also present. Adjust one channel at a time if you need to identify which sound is playing, rather than raising every volume together. Sansa Temple courtyard music has a separate control. The music could remain in a playing state after the basic sound was switched off; the courtyard mute button changed that state. For a quiet visit, check both the general sound settings and the music control. One switch alone did not represent every source of audio in the tested version. ## Group ceremony times and background audio Sansa Temple’s settings described daily group ceremonies at 05:00 and 18:00 Korea Standard Time, KST, UTC+9. These are rules shown in the interface on the check date. Attendance at the actual start times and simultaneous playback across visitors were not verified. Convert from KST for your local time rather than treating those hours as your own time zone. The Sansa Temple background playback setting could be changed, and its selected value was retained on re-entry. That does not prove sound continues after locking a real phone or switching to another app. Test briefly on your own browser if background playback matters to your visit. ## When Sansa Temple is full or slow Sansa Temple lists rooms with occupancy information. Those values change with live connections; a room seen empty in a screenshot is not guaranteed to remain available. A full-room message was encountered, along with an option to inspect other rooms and refresh the displayed occupancy. When Sansa Temple seems unresponsive, distinguish a full room, scene preparation, an obstructed path and an action that is finishing. These do not necessarily share a cause. An automatic queue order or estimated admission time was not established, so waiting cannot be described as a guaranteed way into a particular room. ## Sansa Temple questions ### Can I meet a friend in the same Sansa Temple room? A complete meeting between two independent visitors was not verified. Connection addresses can contain region and instance information as well as a room number. Matching only the visible number is therefore insufficient evidence of a guaranteed meetup. Compare the complete shared address and displayed connection information. ### Can I change my Sansa Temple name or clothes? No direct name or outfit editor was found in the ordinary interface checked here. Changing rooms assigned a new name and starting position. Character-editing images shared elsewhere should be checked separately before being described as a current in-game feature. ### Does Sansa Temple have text or voice chat? Neither a text input nor a voice-chat entrance was found in the checked interface. Joining palms produced a gesture and greeting notice, and other visitors’ greeting notices were visible. Expect simple gestures rather than a conventional chat room. ### Is the rice-shaped button a Sansa Temple item shop? It opened a developer-support panel with an external donation link. No payment was made during the check, and no paid item or ability bonus was established. The observed support panel is not evidence of unlockable gameplay benefits. ### Is every visible Sansa Temple character a connected visitor? The publicly visible configuration distinguishes resident characters from connected visitor counts. The number of characters you can see may therefore differ from the occupancy display. A stationary character alone is not proof of a disconnected player. ### Does Sansa Temple play the complete Heart Sutra? The audio source note did not confirm the recording as a complete solo Heart Sutra recitation. This guide does not make that claim either. Playback states and audio resources were checked, which is different from identifying the contents of an entire recording by listening. ## What this Sansa Temple guide checked This Sansa Temple guide is based on movement through Cheongyeondang, the garden, lotus pond and courtyard, plus bowing, palm gestures, room switching, volume controls and 110 bead advances. Touch controls used browser simulation. Real-phone lock-screen audio, scheduled ceremony attendance and payment outcomes remain outside the verified scope. If Sansa Temple changes, compare the current location and button labels with the check date before assuming a fault. Start with bowing and stopping in the hall, then try a bead round or a garden walk. Read the focused guides whenever you want more detail. [Start exploring Sansa](https://sansatemple.com/) Read [sources and checks](https://sansatempleweb.com/en/sources/) for the evidence behind the guide. --- # Your first steps in Sansa Temple Source: https://sansatempleweb.com/en/guides/getting-started/ Language: en Published: 2026-11-01 Updated: 2026-11-01 Gameplay checked: 2026-10-31 > Enter the hall, find a cushion and understand the Korean action buttons. ## Do I need to download an app? Sansa Temple runs in a web browser. The basic entry process checked on October 31, 2026 did not require installing an app or creating an account. If you are looking for a Sansa Temple app, begin with the browser experience rather than assuming a separate mobile download is necessary. This English guide explains the Korean labels seen during the check. It does not establish that the game itself has an English interface. Read the labels below alongside the buttons currently visible in your scene. ## Entering the hall from the gate 1. Choose [Start exploring Sansa](https://sansatemple.com/) and wait for the 3D scene and connection. 2. From the gate, face the central hall and follow the garden path. 3. Near its doorway, choose `청연당 들어가기` to enter Cheongyeondang. 4. Inside the hall, select the action you want to try. Simply walking into the door did not finish the scene transition in this check. To return to the garden, choose `정원으로 나가기` near the exit. If the camera has turned you around, use the [garden and map guide](https://sansatempleweb.com/en/guides/map/) to restore the gate-facing-hall reference direction. ## Desktop and mobile controls | Action | Desktop | Mobile touch simulation | | --- | --- | --- | | Move | WASD; help also lists arrow keys | Tap the ground to select a destination | | Look around | Drag the scene | Drag with one finger | | Change viewing distance | Mouse wheel | Pinch with two fingers | | Bow or stop | Number 1 | The on-screen action button | | Open prayer beads | Number 2 | `염주` | | Join palms | Number 3 | `합장` | WASD was tested directly. Arrow-key walking comes from the help panel. Touch input was checked at a 390×844 viewport with simulated touch, including two-point gestures. It was not a test of every physical iPhone or Android device. On mobile, try a nearby clear destination, wait for the character to stop and then rotate the camera. Choosing a distant destination beyond several obstacles can make the route harder to understand. ## Korean buttons and their meanings | Label | Meaning and use | | --- | --- | | `청연당 들어가기` | Enter Cheongyeondang, the central hall. | | `정원으로 나가기` | Return to the garden. | | `절하기` | Begin bowing; the character can find an empty cushion. | | `멈추기` | Stop; the surrounding scene tells you which action is stopping. | | `멈추는 중` | Stopping in progress; allow the current movement to finish. | | `합장` | Join palms in greeting. | | `염주` | Open the prayer-bead screen. | | `다시 머무르기` | Enter again after leaving; this restarted the visit in the check. | ## Why does bowing make the character walk? In the Sansa Temple hall, requesting a bow made the character find an empty cushion, walk to it and begin repeated bows. Selecting each cushion manually was unnecessary. A request made in the garden could move the character toward the hall, but that did not show that the hall entrance button would also be activated automatically. To stop bowing, select the action again or press 1. When the interface says stopping is in progress, wait rather than repeatedly toggling it. Requesting a palm greeting during bowing also produced a notice to wait until a bow finished. ## Palm greetings, beads and courtyard shortcuts Joining palms produces a gesture and greeting notice. No text or voice-chat input was found in the ordinary interface. It is a way to greet through movement, rather than a way to type a message. Prayer beads have their own screen and counter. The [108 prayer beads guide](https://sansatempleweb.com/en/guides/beads/) explains why one round is different from a task to complete 108 bows. No such reward task was verified. Inside [Moonlight Courtyard](https://sansatempleweb.com/en/guides/moonlight/), number 1 changes to dancing. Check your current location before treating a keyboard shortcut as having the same meaning everywhere. ## When an action seems unresponsive - At a doorway, look for a scene-transition button. - During a bow, check whether the current movement is still finishing. - On an obstructed path, select nearby clear ground or another route. - For a full room, inspect the room list rather than treating it as a browser failure. Automatic queue order, admission times and every disconnection scenario were not verified. [Sources and checks](https://sansatempleweb.com/en/sources/) explains the conditions and limits behind these instructions. --- # Find your way around Sansa Temple Source: https://sansatempleweb.com/en/guides/map/ Language: en Published: 2026-11-01 Updated: 2026-11-01 Gameplay checked: 2026-10-31 > Face the central hall from the gate, then follow the garden routes to the pond and courtyard. ## Start with the same reference direction Left and right in this Sansa Temple map guide mean **standing at the gate and facing the central hall**. Once the camera rotates or you leave the hall, screen-right may no longer match that reference direction. Compare the gate, building and garden paths together. The gate, paths, wooden pond platform, Cheongyeondang and Moonlight Courtyard were visited on October 31, 2026. These directions describe the routes taken. They do not provide surveyed coordinates or distances for every part of the scene. ## Locations and entrance buttons | Destination | Direction from the gate facing the hall | What to look for | | --- | --- | --- | | Cheongyeondang | Central building | `청연당 들어가기` | | Lotus pond | Left garden | Water and a wooden platform | | Moonlight Courtyard | Right garden | `달빛 마당 입장` | | Garden, when leaving the hall | Hall exit | `정원으로 나가기` | The Sansa Temple garden includes curved paths and obstacles. If your character cannot travel straight ahead, try nearby empty ground or follow a different path. Standing still once does not establish a connection problem. ## Entering and leaving Cheongyeondang 1. Face the central building from the gate. 2. Follow the path toward the doorway. 3. Choose `청연당 들어가기` when the button appears. 4. Inside, choose bowing, joining palms or prayer beads. Walking into the doorway alone did not complete entry during the check. Use `정원으로 나가기` near the exit to return outside. Once in the garden, rotate the camera and restore your reference direction before heading for the pond or courtyard. Choosing bowing inside the hall made the character find an empty cushion and start. The [getting-started guide](https://sansatempleweb.com/en/guides/getting-started/) explains this automatic movement and the stopping state. ## What can I do at the lotus pond? The lotus pond and wooden waterside platform are in the garden to the left when facing the hall from the gate. The platform was reached and the surrounding water inspected. It is a place to explore within the scene, separate from bowing inside the hall. No button to collect an object, submit a wish or receive a reward was found there. A decorative object alone does not establish an interaction. If the scene changes in a later version, compare the current buttons and this guide’s check date. ## Reaching Moonlight Courtyard Take the right garden route from the gate-facing-hall reference direction. Near the entrance, look for `달빛 마당 입장` and choose it to switch to the area with a stage, music and dancing. ![The Sansa Moonlight Courtyard stage, character and activity controls](https://sansatempleweb.com/images/moonlight.webp) An actual courtyard screenshot, rather than a measured location diagram. Number 1 starts or stops dancing here. Music has a separate mute control, so the basic sound switch does not cover every audio source. Read the [Moonlight Courtyard guide](https://sansatempleweb.com/en/guides/moonlight/) before assuming that controls work exactly as they do in the hall. ## Does matching a room number guarantee a meetup? Changing rooms assigned a new character name and starting position. A complete meetup between two independent people was not verified. Connection addresses can include region and instance details as well as a room number, so choosing the same visible number is not sufficient evidence of a guaranteed meeting. These Sansa Temple routes were recorded in a night scene. The actual day-to-night transition and every obstacle were not checked. See [sources and checks](https://sansatempleweb.com/en/sources/) to distinguish direct observations from rules described by the interface. --- # 108 prayer beads: What happens after one round? Source: https://sansatempleweb.com/en/guides/beads/ Language: en Published: 2026-11-01 Updated: 2026-11-01 Gameplay checked: 2026-10-31 > Checked through bead 110, with the round counter, total and limits of retained progress explained. ## The number 108 belongs to the prayer beads Sansa Temple prayer beads show a position within the current round and a cumulative total for the visit. The check on October 31, 2026 reached bead 108, continued to 109 and stopped at 110. Bead 108 finished round one; bead 109 began round two. This is separate from a task to complete 108 bows. No quest, level or item unlocked by reaching 108 beads was found. Bowing in the [controls guide](https://sansatempleweb.com/en/guides/getting-started/) and advancing prayer beads are different activities. ## Opening and closing the bead screen Press 2 or choose `염주` to open the separate prayer-bead screen. Use its back control or Esc to return to the scene. Closing this screen is different from leaving the experience and starting a new visit. During one full-room message, the bead screen could still be opened and its count advanced. That observation does not establish that it remains available during every connection fault or every stage of scene loading. ## Controls for advancing prayer beads | Input | What was checked | | --- | --- | | Arrow keys | Advanced a bead and increased the count. | | Space | Increased the count on the bead screen. | | Mouse wheel | Advanced beads. | | Swipe up or down | Increased the count with simulated touch. | | Reverse direction | Added to the total rather than subtracting. | A key can perform a different action in the scene or on the bead screen. If a button has keyboard focus, Space may activate that button. Check the active screen before assuming the input will advance a bead. Mobile input was checked through browser touch simulation, including two-point gestures. This is not evidence that every physical iPhone and Android device has identical responsiveness or performance. ## What happens at 108, 109 and 110? | Total advanced | Display meaning | | --- | --- | | Bead 108 | The first round reached 108/108 with a completion notice. | | Bead 109 | The first bead of the second round. | | Bead 110 | Progress continued within the new round. | The next round begins when you advance another bead. If the position within the round returns to the beginning, inspect the total too: it does not necessarily mean progress was erased. Reverse movement continued adding to the counter. No method to undo an accidental advance by reversing direction was found. Treat the interaction as moving beads, rather than a calculator with freely adjustable positive and negative values. ## Is bead progress saved? The total of 110 remained after closing and reopening the bead screen during the same visit. It also remained after a room switch in this check. Leaving the experience and choosing to enter again reset the total to zero. Permanent saving, account synchronization and continuing on another device were not established. Every possible browser-close and recovery scenario was not tested either. Record the displayed total yourself before leaving if you want to retain a personal note. ## Prayer beads and chanting audio You can explore the prayer beads alongside the experience’s audio features, but the counter records in-game input. This guide does not assign religious merit, spiritual outcomes or gameplay rewards to that count. Sound settings are a separate part of the interface, explained in the [audio overview](https://sansatempleweb.com/en/#audio). The recording was not confirmed as a complete recitation of a particular scripture. After closing the bead screen, use the [garden guide](https://sansatempleweb.com/en/guides/map/) or explore [Moonlight Courtyard](https://sansatempleweb.com/en/guides/moonlight/). ## How this was checked The 108, 109 and 110 milestones, closing and reopening the screen, switching rooms and leaving then re-entering were directly checked. [Sources and checks](https://sansatempleweb.com/en/sources/) records the conditions and remaining limits. If the game updates, compare the current buttons and counter before applying older observations. --- # Visit Moonlight Courtyard and try a dance Source: https://sansatempleweb.com/en/guides/moonlight/ Language: en Published: 2026-11-01 Updated: 2026-11-01 Gameplay checked: 2026-10-31 > Follow the right garden path, discover the dance controls and check the separate music mute. ## A different activity inside Sansa Temple Sansa Temple includes more than the hall and prayer beads. The version checked on October 31, 2026 also had a garden and Moonlight Courtyard. Two visits to this area covered its stage, track information, dancing and stopping. The same button position does not mean the same action in every scene. Number 1 and the central action button change to dancing in Moonlight Courtyard, instead of bowing in the hall. ## How to find the entrance Use **the gate facing the central hall** as the reference direction. Follow the right garden path. Near the entrance, look for `달빛 마당 입장` and choose it to switch to Moonlight Courtyard. 1. Identify the gate and central hall again. 2. Follow the garden to the right of that reference direction. 3. Choose the courtyard entrance button when it appears. 4. Read the action labels and music controls in the new scene. If you have just left the hall, your camera may be facing another direction. Do not simply follow screen-right. The [garden and map guide](https://sansatempleweb.com/en/guides/map/) uses the same reference point to help you compare the route. ## Starting and stopping a dance Number 1 was used to switch from walking to dancing and back again. The on-screen action button also changed to a dance-related action. Always check whether your character is in the hall or Moonlight Courtyard before using that shortcut. On one entry attempt, the character’s position returned toward the gate. The cause was not established, so it is not described here as a fixed mechanic or a confirmed fault. The later visit still allowed dancing, stopping and the music mute to be checked. ## Why can music continue after sound is turned off? Moonlight Courtyard has its own music mute. In the check, music could remain in a playing state after the basic sound had been switched off. The courtyard’s dedicated music button changed that mute state. | Control location | What to inspect | | --- | --- | | General sound settings | Ambient audio, chanting and sound effects. | | Moonlight Courtyard music | The separate control for this area’s music. | For quiet exploration, check both places. Before repeatedly increasing volume to identify a sound, inspect the enabled states and the courtyard mute control. ## Can I choose a song? Track names, artwork and playback states were visible, and two different tracks appeared across the visits. Public configuration indicated track changes, but the check did not cover listening to the entire selection or verifying that two independent visitors heard the same second. No player-facing control to select a particular song was found. This guide therefore does not describe a full music player with an editable playlist. Use the buttons and information currently shown in the scene. ## Mobile controls and background playback The [desktop and mobile controls guide](https://sansatempleweb.com/en/guides/getting-started/#desktop-and-mobile-controls) explains movement and camera input. Touch testing used browser simulation; every real phone and lock-screen music playback remain unverified. When entering a new scene, stop moving and read the action label first. You can stay in the hall or use prayer beads without visiting Moonlight Courtyard. The [108 prayer beads guide](https://sansatempleweb.com/en/guides/beads/) describes that separate activity and its progress limits. ## What was directly checked? The entrance route, two scene entries, starting and stopping a dance, and the music mute state were directly checked. This does not establish that every recording was heard in full or that playback was synchronized across multiple people. See [sources and checks](https://sansatempleweb.com/en/sources/) for the remaining limits. --- # A little guidance for a quieter visit Source: https://sansatempleweb.com/en/about/ Language: en Published: 2026-11-01 Updated: 2026-11-01 Gameplay checked: 2026-10-31 > Practical instructions based on gameplay records, with observations and unverified situations kept distinct. ## What is Sansa Guide? Sansa Guide explains how to enter the browser experience, understand its buttons and explore its hall, garden, prayer beads and Moonlight Courtyard. It is for visitors who would like a clear starting point without having to guess what each Korean label means. The guide is maintained independently of the game’s developer. It does not manage rooms, game accounts or donations, and does not arrange visits or ceremonies at physical temples. Start with the [English home page](https://sansatempleweb.com/en/) and choose the activity you want to try. ## What are the notes based on? On October 31, 2026, the checks covered the gate, garden, lotus pond, Cheongyeondang and Moonlight Courtyard. They included repeated bowing, stopping, joining palms, switching rooms, changing sound settings and advancing prayer beads to a total of 110. Mobile input was checked with browser touch simulation, rather than a collection of physical phones. Audio checks included playback states and resources. That differs from listening to a full recording to identify every part of a scripture. ## Editorial principles - Record the date of the version checked. - Distinguish actions performed directly from rules read in the interface. - Explain unverified situations rather than turning assumptions into features. - Compare current screens with the evidence when versions differ. - Do not treat screenshot names or occupancy figures as live data. - Update content when facts change, rather than changing dates alone to suggest freshness. AI tools assist with editing and site development. An AI-generated explanation is not evidence that a game feature exists. The supporting basis is the gameplay record, interface and cited sources. ## English guides and Korean game buttons The checked interface used Korean labels. English articles retain those labels with explanations so you can match them to the scene. Publishing an English guide does not establish that the game itself offers an English translation. Screenshots illustrate activities and interface locations. Game names and images belong to their respective rights holders. Read [sources and checks](https://sansatempleweb.com/en/sources/) for the evidence limits, or [privacy](https://sansatempleweb.com/en/privacy/) for visitor information and external links. --- # What was checked, and what remains unverified Source: https://sansatempleweb.com/en/sources/ Language: en Published: 2026-11-01 Updated: 2026-11-01 Gameplay checked: 2026-10-31 > Compare hands-on observations, rules shown in the interface and external sources. ## Game sources - [Sansa game screen](https://sansatemple.com/): entry, actions, room selection and current settings. - [Audio source note](https://sansatemple.com/audio/temple-chant-review-v1.license.txt): recording provenance and processing, including the limit that it was not confirmed as a complete solo Heart Sutra recitation. The guides are based on checks carried out on October 31, 2026. Each relevant article displays the check date so you can compare it with later versions. The table below is not a promise of identical behavior on every device. ## Actions checked directly | Area | Observations | | --- | --- | | Movement | Gate, garden paths, wooden lotus-pond platform, central hall and Moonlight Courtyard. | | Bowing and greetings | Finding an empty cushion, repeated bows, stopping state and a queued palm greeting. | | Prayer beads | Beads 108, 109 and total 110; reverse direction still added to the count. | | Progress | Retained during the visit and after changing rooms; reset after leaving and entering again. | | Rooms | Room list, switching and a full-room notice. | | Audio | Some sound-channel toggles, chanting playback state and separate courtyard music mute. | | Courtyard | Two entries, starting and stopping dancing, and two displayed tracks. | | Touch input | Browser simulation at 390×844, including movement, camera, viewing distance and beads. | Audio checks included resources and playing or muted states, rather than identifying the full recording by listening. The support panel and external donation link were inspected, but no payment was made. ## Rules shown in the interface Settings described daily group ceremonies at 05:00 and 18:00 KST, UTC+9. These times are a record of the displayed rules. The checks did not include attendance at the actual start or verification of simultaneous playback across visitors. Convert from Korea Standard Time for your own location. Some controls, such as arrow keys for walking, came from the help panel. Public configuration also distinguished resident characters from connected visitor counts. Do not count every visible character as an independently connected player. ## Situations outside the checks - Real-phone lock-screen playback, switching apps and performance across iPhone or Android devices. - A complete meetup between two independent visitors using the same shared address. - Automatic queue order, admission estimates or automatic replacement of departing visitors. - Attending a scheduled ceremony at its start and synchronized audio playback. - The actual day-to-night transition and listening to all music tracks in full. - Donations, refunds or features after payment. - Recovery from every network failure, lost 3D scene or prolonged disconnection. Not finding a menu does not prove it can never exist. In the ordinary checked interface, no text chat, voice chat, direct name editor, outfit editor, permanent bead saving or 108-bow reward task was found. ## Reporting context The [Yonhap developer interview dated October 31, 2026](https://www.yna.co.kr/view/AKR20261031034300005) provides context for the service’s growing visibility. Visitor figures in that report were disclosed by the developer; they are not operating data received directly by Sansa Guide. An older news report does not replace instructions for the current version. Features from a different online temple should not be attributed to Sansa simply because both services share that description. ## If your screen differs from the guide Check your location, visible action button and the article’s check date. Compare the scene and version before assuming something has broken. Explanations and fixes should follow evidence rather than speculation. [About this guide](https://sansatempleweb.com/en/about/) describes the editorial approach. Return to [getting started](https://sansatempleweb.com/en/guides/getting-started/) for translations of common Korean buttons. --- # How visitor information is handled Source: https://sansatempleweb.com/en/privacy/ Language: en Published: 2026-11-01 Updated: 2026-11-01 > An explanation of analytics and external links. This guide does not handle game accounts or payments. **Current visitor analytics: Plausible enabled on the production domain** The analytics script loads only on sansatempleweb.com. ## Information you enter Sansa Guide does not provide game registration, donation payments or public posting. It has no form requesting your name, email address or game nickname. Reading the guides, choosing a device and using the navigation do not require an account. The hosting provider processes normal web requests when delivering pages. Network addresses, requested paths and browser information may be processed as part of that delivery. This should not be read as a claim that no visitor information is ever processed. ## Visitor analytics The status above reflects the analytics configuration of the current build. When Plausible is enabled, the site is configured to count page views and selections of the button that opens the game. It does not observe whether you successfully enter a game room or complete an activity there. Analytics may include the viewed path, referrer, approximate country, device category and the location of the selected game button. This site does not implement sending game nicknames, room-address parameters or user-entered text. See [Plausible’s data policy](https://plausible.io/data-policy) for the provider’s handling of analytics data. Development and preview addresses do not load the production analytics script. Blocking software, networks or browser settings may make measured visits differ from actual usage. Language selection follows a link to the corresponding guide; it requires no account and does not force a language based on your location. ## External game and AI links Start exploring Sansa opens the game website. Its connections, audio and donation links are handled by the corresponding services. Sansa Guide does not operate the game servers or external payment services. Footer AI links open the service you choose with a question containing public guide addresses. Those services receive the request when you choose their link. The page does not automatically contact them. You can inspect the question first or copy it to the clipboard for use elsewhere. Information you later enter into an AI service is handled under that service’s own terms and policies. Fonts, guide images and AI service icons are served from this site’s files. The game is not embedded or automatically started before you select its link. ## When the configuration changes This notice follows the features and configuration actually in use. Read [about this guide](https://sansatempleweb.com/en/about/) for the editorial approach and [sources and checks](https://sansatempleweb.com/en/sources/) for the limits of game verification. --- # Find the guide you need Source: https://sansatempleweb.com/en/#guides-title Language: en - [Your first steps in Sansa Temple](): Enter the hall, find a cushion and understand the Korean action buttons. Source: https://sansatempleweb.com/en/guides/getting-started/ - [Find your way around Sansa Temple](): Face the central hall from the gate, then follow the garden routes to the pond and courtyard. Source: https://sansatempleweb.com/en/guides/map/ - [108 prayer beads: What happens after one round?](): Checked through bead 110, with the round counter, total and limits of retained progress explained. Source: https://sansatempleweb.com/en/guides/beads/ - [Visit Moonlight Courtyard and try a dance](): Follow the right garden path, discover the dance controls and check the separate music mute. Source: https://sansatempleweb.com/en/guides/moonlight/